Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 61 days ago
9 / 7 / 11
K / D / A
48.8%
Kill participation
1,218.5
Damage / min
18,828g
488.2 gold / min
26
6 placed · 5 cleared
300
7.8 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
9 / 7 / 11
48.8% KP
46,992
28.1% share
18,828g
300 CS · 7.8/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
7 / 8 / 22
70.7% KP
24,482
14.6% share
17,324g
275 CS · 7.1/m
Cuidas#999
Talon · Mid
12 / 9 / 11
56.1% KP
35,617
21.3% share
18,516g
266 CS · 6.9/m
konseki#knsk
Ezreal · ADC
12 / 9 / 13
61% KP
50,357
30.1% share
21,157g
274 CS · 7.1/m
noite#rogue
Alistar · Support
1 / 13 / 28
70.7% KP
9,967
6% share
11,915g
41 CS · 1.1/m
Red side
DefeatSuperCleber#Super
Akshan · Top
11 / 9 / 8
41.3% KP
40,565
22.4% share
16,062g
262 CS · 6.8/m
the promise#1337
Lee Sin · Jungle
11 / 9 / 22
71.7% KP
33,783
18.7% share
16,505g
244 CS · 6.3/m
theploze#6872
Ryze · Mid
11 / 6 / 18
63% KP
49,352
27.3% share
19,302g
339 CS · 8.8/m
In Red#Noxus
Lux · ADC
11 / 6 / 19
65.2% KP
42,770
23.6% share
17,759g
250 CS · 6.5/m
Sabotage#nbdy
Rell · Support
2 / 11 / 31
71.7% KP
14,559
8% share
11,007g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
