Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 55 days ago
6 / 4 / 2
K / D / A
25%
Kill participation
1,008.3
Damage / min
14,851g
460 gold / min
19
10 placed · 1 cleared
284
8.8 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
6 / 4 / 2
25% KP
32,550
27.9% share
14,851g
284 CS · 8.8/m
crono#xcx
Rengar · Jungle
19 / 3 / 1
62.5% KP
36,073
30.9% share
20,918g
357 CS · 11.1/m
sakayanagi#1 1
Talon · Mid
5 / 4 / 6
34.4% KP
17,377
14.9% share
13,583g
257 CS · 8/m
janavi#BR2
Caitlyn · ADC
2 / 7 / 8
31.3% KP
23,649
20.2% share
14,857g
271 CS · 8.4/m
willow#noir
Karma · Support
0 / 8 / 11
34.4% KP
7,158
6.1% share
8,719g
35 CS · 1.1/m
Red side
DefeatBEBEZÃO#LINDO
Singed · Top
0 / 8 / 3
11.5% KP
5,922
6.5% share
8,765g
205 CS · 6.4/m
devils den#910
Hecarim · Jungle
4 / 10 / 7
42.3% KP
15,206
16.7% share
11,201g
208 CS · 6.4/m
Valey#Lux
Lux · Mid
10 / 3 / 2
46.2% KP
28,563
31.3% share
16,913g
321 CS · 9.9/m
IDESERVEIT#bipi
Yunara · ADC
7 / 8 / 10
65.4% KP
29,892
32.8% share
16,841g
307 CS · 9.5/m
Ágata#Lovly
Lulu · Support
5 / 3 / 17
84.6% KP
11,627
12.7% share
9,632g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
