Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 54 days ago
8 / 3 / 5
K / D / A
46.4%
Kill participation
1,670.4
Damage / min
20,725g
516 gold / min
37
15 placed · 7 cleared
432
10.8 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVeradux#Shen
Shen · Top
4 / 6 / 13
42.5% KP
15,056
10.5% share
13,380g
255 CS · 6.3/m
lithium kopf#ihs
Lee Sin · Jungle
9 / 5 / 20
72.5% KP
24,582
17.2% share
16,238g
237 CS · 5.9/m
STUBBORN AS HELL#wind
Yasuo · Mid
7 / 2 / 14
52.5% KP
27,366
19.2% share
20,293g
388 CS · 9.7/m
Lyx#1000
Yunara · ADC
18 / 6 / 15
82.5% KP
65,372
45.7% share
27,241g
377 CS · 9.4/m
Dalvin20#br1
Lulu · Support
2 / 9 / 31
82.5% KP
10,526
7.4% share
12,360g
37 CS · 0.9/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
8 / 3 / 5
46.4% KP
67,095
39.8% share
20,725g
432 CS · 10.8/m
uru#spfc
Viego · Jungle
9 / 7 / 8
60.7% KP
36,548
21.7% share
19,265g
333 CS · 8.3/m
ai que loucura#003
Talon · Mid
10 / 9 / 6
57.1% KP
38,299
22.7% share
15,102g
247 CS · 6.1/m
middle#show
Kai'Sa · ADC
1 / 9 / 5
21.4% KP
15,477
9.2% share
14,006g
226 CS · 5.6/m
Cartela de Ovos#br1
Leona · Support
0 / 12 / 9
32.1% KP
11,197
6.6% share
10,340g
48 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
