Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 54 days ago
18 / 5 / 9
K / D / A
64.3%
Kill participation
1,399.5
Damage / min
17,398g
615.5 gold / min
17
10 placed · 1 cleared
267
9.4 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattank melter#2410
Irelia · Top
5 / 13 / 3
21.6% KP
20,203
17.6% share
11,228g
195 CS · 6.9/m
ONE TRUE KING#shin
Rengar · Jungle
8 / 10 / 5
35.1% KP
22,702
19.8% share
12,721g
216 CS · 7.6/m
deffi7#nego
Ekko · Mid
16 / 3 / 3
51.4% KP
32,269
28.1% share
15,082g
251 CS · 8.9/m
Nanashi#1311
Ezreal · ADC
6 / 8 / 10
43.2% KP
31,356
27.3% share
14,852g
250 CS · 8.8/m
relax#BR3
Karma · Support
2 / 8 / 13
40.5% KP
8,132
7.1% share
8,802g
25 CS · 0.9/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
18 / 5 / 9
64.3% KP
39,559
28.8% share
17,398g
267 CS · 9.4/m
fofinha#edtwt
Kayn · Jungle
5 / 11 / 15
47.6% KP
27,959
20.4% share
12,048g
165 CS · 5.8/m
ohmlatl#tekk
Kayle · Mid
3 / 3 / 6
21.4% KP
15,810
11.5% share
11,281g
226 CS · 8/m
too sharp 4u#r10
Lucian · ADC
14 / 6 / 6
47.6% KP
38,922
28.3% share
18,901g
277 CS · 9.8/m
firewalkwithme#nana
Sona · Support
2 / 12 / 29
73.8% KP
15,093
11% share
9,894g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
