Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 54 days ago
8 / 6 / 14
K / D / A
68.8%
Kill participation
1,357.2
Damage / min
16,848g
503.9 gold / min
30
11 placed · 9 cleared
289
8.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOMGkawaiiAngel#Lov3
Ryze · Top
9 / 7 / 5
45.2% KP
26,436
25.2% share
14,911g
240 CS · 7.2/m
apenas prescos#369
Hecarim · Jungle
7 / 10 / 12
61.3% KP
24,946
23.8% share
14,301g
245 CS · 7.3/m
Dzote#777
Yasuo · Mid
7 / 6 / 12
61.3% KP
23,742
22.7% share
12,946g
238 CS · 7.1/m
Fréu#any
Riven · ADC
7 / 5 / 6
41.9% KP
23,110
22.1% share
15,178g
241 CS · 7.2/m
wasurenai#444
Zilean · Support
1 / 4 / 20
67.7% KP
6,552
6.3% share
9,096g
30 CS · 0.9/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
8 / 6 / 14
68.8% KP
45,377
32.8% share
16,848g
289 CS · 8.6/m
Robertin de Kayn#Kayn
Kayn · Jungle
6 / 7 / 7
40.6% KP
18,557
13.4% share
14,483g
243 CS · 7.3/m
Tsugakii#777
Jayce · Mid
9 / 5 / 10
59.4% KP
35,500
25.7% share
15,079g
252 CS · 7.5/m
nicolle#1989
Seraphine · ADC
8 / 9 / 17
78.1% KP
25,544
18.5% share
14,873g
211 CS · 6.3/m
Gwen Argentino#1345
Maokai · Support
1 / 4 / 23
75% KP
13,176
9.5% share
9,537g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
