Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 53 days ago
6 / 1 / 9
K / D / A
53.6%
Kill participation
1,023.5
Damage / min
14,010g
529.7 gold / min
16
8 placed · 0 cleared
221
8.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpolo capalot#LLKO
Galio · Top
3 / 11 / 3
27.3% KP
15,347
17.2% share
9,008g
169 CS · 6.4/m
Samkz#KZ002
Cho'Gath · Jungle
7 / 7 / 5
54.5% KP
25,209
28.2% share
11,703g
188 CS · 7.1/m
LOSTKING#MID
Annie · Mid
2 / 3 / 6
36.4% KP
19,741
22.1% share
9,746g
215 CS · 8.1/m
guK#nbs
Xerath · ADC
7 / 3 / 4
50% KP
18,161
20.3% share
12,122g
212 CS · 8/m
Cross#BR62
Sona · Support
3 / 4 / 10
59.1% KP
10,850
12.1% share
7,612g
16 CS · 0.6/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
6 / 1 / 9
53.6% KP
27,072
28.6% share
14,010g
221 CS · 8.4/m
token#wrld
Dr. Mundo · Jungle
2 / 3 / 6
28.6% KP
13,739
14.5% share
10,733g
193 CS · 7.3/m
Nejire Hado#1111
Zed · Mid
9 / 7 / 4
46.4% KP
23,937
25.2% share
12,837g
180 CS · 6.8/m
Dazai Ryuu#Klein
Locke · ADC
9 / 5 / 5
50% KP
14,322
15.1% share
14,846g
216 CS · 8.2/m
RedBert#BR1
Skarner · Support
2 / 6 / 14
57.1% KP
15,740
16.6% share
8,651g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
