Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 53 days ago
3 / 6 / 6
K / D / A
27.3%
Kill participation
619.7
Damage / min
13,379g
424.1 gold / min
31
12 placed · 4 cleared
297
9.4 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryA K W N A I T E#A K W
Olaf · Top
4 / 5 / 2
17.1% KP
10,822
7.7% share
13,350g
279 CS · 8.8/m
do it for her#cisne
Qiyana · Jungle
12 / 6 / 7
54.3% KP
39,876
28.4% share
15,899g
228 CS · 7.2/m
Samkz#KZ002
Yasuo · Mid
13 / 9 / 5
51.4% KP
43,208
30.8% share
19,554g
301 CS · 9.5/m
middle#show
Viktor · ADC
4 / 7 / 8
34.3% KP
36,888
26.3% share
12,095g
212 CS · 6.7/m
Jim Hawkins#Kai
Nautilus · Support
2 / 7 / 14
45.7% KP
9,384
6.7% share
9,599g
19 CS · 0.6/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
3 / 6 / 6
27.3% KP
19,552
17.1% share
13,379g
297 CS · 9.4/m
bellingham22#00001
Naafiri · Jungle
15 / 4 / 6
63.6% KP
29,952
26.3% share
17,259g
249 CS · 7.9/m
Sanji#KR2
Galio · Mid
5 / 11 / 15
60.6% KP
16,411
14.4% share
10,169g
143 CS · 4.5/m
akwww#zxcvb
Jhin · ADC
8 / 5 / 13
63.6% KP
29,447
25.8% share
16,266g
279 CS · 8.8/m
Apeйas SplitPush#BR1
Yorick · Support
2 / 9 / 19
63.6% KP
18,681
16.4% share
9,617g
46 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
