Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 52 days ago
17 / 3 / 19
K / D / A
73.5%
Kill participation
1,907.6
Damage / min
24,980g
570.3 gold / min
35
15 placed · 2 cleared
413
9.4 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
2
Baron
7
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
17 / 3 / 19
73.5% KP
83,553
37.1% share
24,980g
413 CS · 9.4/m
XUXUCÃO TORABOGA#BAHIA
Vi · Jungle
11 / 8 / 20
63.3% KP
43,245
19.2% share
19,098g
280 CS · 6.4/m
Derickszz#mid
Syndra · Mid
8 / 7 / 9
34.7% KP
24,868
11.1% share
18,497g
397 CS · 9.1/m
seixon o tal#Chovy
Ezreal · ADC
11 / 7 / 12
46.9% KP
51,389
22.8% share
21,346g
356 CS · 8.1/m
barbara#meow
Sona · Support
2 / 6 / 31
67.3% KP
21,983
9.8% share
13,121g
37 CS · 0.8/m
Red side
Defeatnicklink#12345
Jax · Top
1 / 6 / 1
6.5% KP
14,870
8.7% share
18,468g
413 CS · 9.4/m
JunglerCatolico#JG1
Jarvan IV · Jungle
12 / 10 / 14
83.9% KP
40,641
23.8% share
20,705g
325 CS · 7.4/m
Tutsz#1612
Ahri · Mid
10 / 7 / 11
67.7% KP
56,667
33.2% share
19,359g
339 CS · 7.7/m
Valey#Lux
Lux · ADC
6 / 12 / 11
54.8% KP
46,119
27% share
18,902g
344 CS · 7.9/m
in the pool#oxla
Bard · Support
2 / 14 / 18
64.5% KP
12,582
7.4% share
12,326g
39 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
