Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 49 days ago
7 / 4 / 3
K / D / A
52.6%
Kill participation
1,124.3
Damage / min
12,879g
482.1 gold / min
20
9 placed · 0 cleared
230
8.6 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
7 / 4 / 3
52.6% KP
30,038
36.5% share
12,879g
230 CS · 8.6/m
Dajar the Legend#GOAT
Hecarim · Jungle
4 / 5 / 6
52.6% KP
17,834
21.7% share
11,216g
215 CS · 8/m
Gugalzinho#Demi
Lux · Mid
3 / 6 / 3
31.6% KP
14,503
17.6% share
10,018g
237 CS · 8.9/m
ichibio keka#kr2
Katarina · ADC
5 / 8 / 2
36.8% KP
15,508
18.9% share
11,279g
191 CS · 7.1/m
Luiz Xibiulson#love
Alistar · Support
0 / 11 / 9
47.4% KP
4,368
5.3% share
6,479g
17 CS · 0.6/m
Red side
VictoryL9 PSYCODELICO#BRUXO
Jayce · Top
4 / 6 / 5
26.5% KP
15,886
15.6% share
12,140g
204 CS · 7.6/m
SBW Xogum#END
Lee Sin · Jungle
8 / 3 / 19
79.4% KP
22,339
22% share
13,132g
186 CS · 7/m
nicolle#1989
Ahri · Mid
13 / 4 / 8
61.8% KP
21,699
21.4% share
13,969g
247 CS · 9.2/m
WinterBoy#Wtz1
Ziggs · ADC
6 / 3 / 20
76.5% KP
31,884
31.4% share
13,918g
231 CS · 8.6/m
Vivec#CHIM
Nautilus · Support
3 / 3 / 22
73.5% KP
9,731
9.6% share
8,666g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
