Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 46 days ago
9 / 5 / 3
K / D / A
30.8%
Kill participation
1,386.8
Damage / min
16,566g
420.6 gold / min
30
14 placed · 4 cleared
283
7.2 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
0
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
9 / 5 / 3
30.8% KP
54,617
32% share
16,566g
283 CS · 7.2/m
Maddóg of Estudo#srfj
Fiddlesticks · Jungle
4 / 10 / 10
35.9% KP
19,007
11.1% share
13,003g
189 CS · 4.8/m
No Soul Left#SOUL
Akali · Mid
11 / 9 / 7
46.2% KP
27,888
16.4% share
13,819g
185 CS · 4.7/m
GUXIX GANKK#123
Ezreal · ADC
13 / 11 / 14
69.2% KP
60,323
35.4% share
20,271g
291 CS · 7.4/m
NCLS#CABJ
Soraka · Support
2 / 8 / 21
59% KP
8,728
5.1% share
12,078g
56 CS · 1.4/m
Red side
VictoryDj LuzAzul#YUKIO
Kennen · Top
5 / 12 / 10
34.9% KP
22,649
13.6% share
12,884g
198 CS · 5/m
Number One#블리치
Naafiri · Jungle
13 / 7 / 9
51.2% KP
49,715
29.8% share
20,670g
345 CS · 8.8/m
rato feio sacudo#rats
Locke · Mid
18 / 6 / 6
55.8% KP
41,131
24.7% share
19,428g
246 CS · 6.2/m
blue locke#ego
Kog'Maw · ADC
6 / 12 / 17
53.5% KP
42,729
25.6% share
18,695g
308 CS · 7.8/m
uuyir#riyuu
Lulu · Support
1 / 2 / 29
69.8% KP
10,446
6.3% share
12,242g
48 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
