Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 45 days ago
6 / 2 / 10
K / D / A
45.7%
Kill participation
1,440.8
Damage / min
14,977g
486 gold / min
31
11 placed · 8 cleared
295
9.6 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
6 / 2 / 10
45.7% KP
44,400
29% share
14,977g
295 CS · 9.6/m
uru#spfc
Viego · Jungle
7 / 5 / 4
31.4% KP
12,261
8% share
11,061g
134 CS · 4.3/m
Zihak#ASDF
LeBlanc · Mid
11 / 5 / 6
48.6% KP
27,293
17.8% share
14,792g
203 CS · 6.6/m
BLUHGANGSANCHEZj#XAXA
Zeri · ADC
11 / 5 / 11
62.9% KP
61,244
40% share
18,820g
349 CS · 11.3/m
murilao2#0002
Alistar · Support
0 / 9 / 20
57.1% KP
7,738
5.1% share
8,465g
15 CS · 0.5/m
Red side
DefeatIndra#thank
Renekton · Top
0 / 8 / 3
11.5% KP
6,942
8.3% share
10,610g
245 CS · 8/m
Kevin D Bruyne#Drake
Nunu & Willump · Jungle
4 / 6 / 14
69.2% KP
16,362
19.5% share
12,934g
221 CS · 7.2/m
zomon#pedro
Akali · Mid
8 / 7 / 9
65.4% KP
23,183
27.7% share
13,536g
199 CS · 6.5/m
Duduhh#愛憎の影
Jayce · ADC
14 / 7 / 6
76.9% KP
29,830
35.6% share
16,229g
243 CS · 7.9/m
Sae Itoshi いとし#tbest
Thresh · Support
0 / 7 / 13
50% KP
7,469
8.9% share
8,031g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
