Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 45 days ago
4 / 3 / 9
K / D / A
32.5%
Kill participation
811.9
Damage / min
12,210g
428.2 gold / min
16
10 placed · 3 cleared
214
7.5 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
4 / 3 / 9
32.5% KP
23,154
21.1% share
12,210g
214 CS · 7.5/m
Shy1#UwU
Nidalee · Jungle
7 / 10 / 7
35% KP
13,284
12.1% share
12,642g
192 CS · 6.7/m
wonderofvasco#qiyan
Qiyana · Mid
15 / 9 / 6
52.5% KP
35,080
32% share
15,115g
190 CS · 6.7/m
BLUHGANGSANCHEZj#XAXA
Vayne · ADC
13 / 11 / 7
50% KP
30,682
28% share
17,747g
203 CS · 7.1/m
HotPie#0802
Nami · Support
1 / 6 / 19
50% KP
7,504
6.8% share
8,683g
23 CS · 0.8/m
Red side
DefeatPain ZOEN#123
Ambessa · Top
4 / 5 / 5
23.1% KP
11,430
10.2% share
12,108g
254 CS · 8.9/m
Kevin D Bruyne#Drake
Jayce · Jungle
11 / 7 / 8
48.7% KP
38,061
34.1% share
16,288g
296 CS · 10.4/m
ewaske#BR11
Locke · Mid
10 / 15 / 3
33.3% KP
22,430
20.1% share
11,504g
144 CS · 5/m
Duduhh#愛憎の影
Lux · ADC
10 / 7 / 2
30.8% KP
21,843
19.6% share
12,990g
216 CS · 7.6/m
Lucas Barbarini#Lucas
Zoe · Support
4 / 6 / 15
48.7% KP
17,793
15.9% share
10,196g
49 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
