Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 44 days ago
4 / 6 / 4
K / D / A
34.8%
Kill participation
1,019.6
Damage / min
11,540g
423.2 gold / min
18
7 placed · 3 cleared
229
8.4 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
4 / 6 / 4
34.8% KP
27,800
26.8% share
11,540g
229 CS · 8.4/m
Vinite#6240
Zaahen · Jungle
1 / 10 / 8
39.1% KP
17,421
16.8% share
9,719g
154 CS · 5.6/m
bbeNjlol#001
Aphelios · Mid
7 / 10 / 1
34.8% KP
24,904
24% share
15,383g
259 CS · 9.5/m
why are u there#faide
Kai'Sa · ADC
6 / 9 / 5
47.8% KP
22,406
21.6% share
12,066g
192 CS · 7/m
ivaD#Avê
Pyke · Support
5 / 13 / 5
43.5% KP
11,299
10.9% share
8,154g
21 CS · 0.8/m
Red side
Victoryquero injustica#feIca
Naafiri · Top
7 / 6 / 5
25% KP
19,961
15.5% share
10,912g
182 CS · 6.7/m
thewarsor33#TH33
Jayce · Jungle
23 / 4 / 12
72.9% KP
56,566
43.8% share
19,706g
232 CS · 8.5/m
StirbNichtVorMir#HU3
Garen · Mid
10 / 2 / 4
29.2% KP
16,806
13% share
13,393g
223 CS · 8.2/m
janavi#BR2
Yunara · ADC
7 / 7 / 6
27.1% KP
26,316
20.4% share
15,635g
241 CS · 8.8/m
fer1#sup
Alistar · Support
1 / 4 / 25
54.2% KP
9,411
7.3% share
10,011g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
