Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 41 days ago
3 / 11 / 7
K / D / A
23.8%
Kill participation
808.8
Damage / min
17,574g
436.4 gold / min
30
10 placed · 5 cleared
328
8.1 CS / min
Objective control
3
Dragons
2
Baron
13
Towers
3
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypedrojaime#PJ1
Ornn · Top
9 / 2 / 13
40% KP
22,930
12.5% share
17,616g
273 CS · 6.8/m
Individualista#000
Karthus · Jungle
21 / 12 / 16
67.3% KP
74,467
40.5% share
23,767g
312 CS · 7.7/m
wqr#atuca
Talon · Mid
14 / 10 / 14
50.9% KP
35,834
19.5% share
18,747g
290 CS · 7.2/m
Maddóg of Estudo#srfj
Jhin · ADC
10 / 7 / 26
65.5% KP
35,782
19.5% share
19,569g
261 CS · 6.5/m
Dimmer#br1
Blitzcrank · Support
1 / 11 / 27
50.9% KP
14,815
8.1% share
11,563g
48 CS · 1.2/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
3 / 11 / 7
23.8% KP
32,568
19% share
17,574g
328 CS · 8.1/m
SBW Xogum#END
Jayce · Jungle
10 / 12 / 15
59.5% KP
36,592
21.4% share
20,495g
259 CS · 6.4/m
Dzote#777
Yasuo · Mid
12 / 11 / 6
42.9% KP
32,033
18.7% share
17,590g
256 CS · 6.4/m
alone in seoul#krr
Kai'Sa · ADC
16 / 9 / 9
59.5% KP
55,151
32.3% share
22,967g
326 CS · 8.1/m
KØNÄI#SSA
Nautilus · Support
1 / 12 / 23
57.1% KP
14,649
8.6% share
11,434g
41 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
