Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 40 days ago
3 / 7 / 8
K / D / A
28.2%
Kill participation
791.3
Damage / min
16,738g
410.9 gold / min
33
14 placed · 5 cleared
352
8.6 CS / min
Objective control
3
Dragons
3
Baron
13
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAYELGODLIKEMODE#PIT
Mordekaiser · Top
10 / 7 / 4
27.5% KP
18,351
12.8% share
16,103g
265 CS · 6.5/m
Levi#zin
Lee Sin · Jungle
16 / 5 / 11
52.9% KP
30,495
21.2% share
20,198g
247 CS · 6.1/m
7REX Hakari#愛憎の影
Syndra · Mid
14 / 6 / 18
62.7% KP
47,114
32.7% share
18,807g
242 CS · 5.9/m
cugozadinho1#ziddy
Sivir · ADC
9 / 12 / 14
45.1% KP
35,437
24.6% share
20,490g
366 CS · 9/m
Hexie#0000
Thresh · Support
2 / 9 / 36
74.5% KP
12,529
8.7% share
14,302g
37 CS · 0.9/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
3 / 7 / 8
28.2% KP
32,234
15.9% share
16,738g
352 CS · 8.6/m
guga fighter#001
Jayce · Jungle
13 / 9 / 10
59% KP
55,227
27.2% share
22,643g
327 CS · 8/m
Trader#1234
Viktor · Mid
7 / 9 / 10
43.6% KP
45,494
22.4% share
16,296g
258 CS · 6.3/m
Humi#iwnl
Yunara · ADC
10 / 12 / 15
64.1% KP
55,960
27.6% share
25,377g
390 CS · 9.6/m
PESSEGO FAN#LAMEN
Pyke · Support
6 / 14 / 13
48.7% KP
14,104
6.9% share
13,427g
38 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
