Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 39 days ago
6 / 1 / 15
K / D / A
50%
Kill participation
1,204.5
Damage / min
12,103g
428.2 gold / min
12
9 placed · 0 cleared
183
6.5 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
6 / 1 / 15
50% KP
34,046
26.7% share
12,103g
183 CS · 6.5/m
ONE TRUE KING#shin
Rengar · Jungle
11 / 8 / 13
57.1% KP
25,462
20% share
14,008g
205 CS · 7.3/m
ALBANIAN DEMON#zzzzz
Zed · Mid
14 / 5 / 6
47.6% KP
28,808
22.6% share
16,991g
230 CS · 8.1/m
Nero The Fik#zay
Kai'Sa · ADC
9 / 9 / 12
50% KP
28,092
22% share
14,458g
181 CS · 6.4/m
momomomomomomomo#omom
Rell · Support
2 / 10 / 30
76.2% KP
11,072
8.7% share
9,808g
23 CS · 0.8/m
Red side
Defeatnicklink#12345
Jax · Top
4 / 7 / 5
27.3% KP
12,255
12.2% share
10,001g
182 CS · 6.4/m
Kevin D Bruyne#Drake
Naafiri · Jungle
3 / 12 / 8
33.3% KP
16,415
16.3% share
11,233g
143 CS · 5.1/m
theatron#zzz
Twisted Fate · Mid
11 / 5 / 9
60.6% KP
22,251
22.1% share
12,929g
173 CS · 6.1/m
its okay#true
Ezreal · ADC
12 / 8 / 11
69.7% KP
35,062
34.8% share
15,817g
222 CS · 7.9/m
warpath#heca
Sylas · Support
3 / 10 / 11
42.4% KP
14,707
14.6% share
8,768g
45 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
