Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 39 days ago
7 / 3 / 8
K / D / A
34.1%
Kill participation
802.7
Damage / min
10,372g
485.8 gold / min
11
5 placed · 0 cleared
137
6.4 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
7 / 3 / 8
34.1% KP
17,137
18.4% share
10,372g
137 CS · 6.4/m
Shy1#UwU
Nidalee · Jungle
5 / 5 / 16
47.7% KP
10,947
11.8% share
12,467g
220 CS · 10.3/m
warpath#heca
Quinn · Mid
20 / 3 / 6
59.1% KP
34,557
37.1% share
14,627g
160 CS · 7.5/m
nicolle#1989
Miss Fortune · ADC
8 / 4 / 12
45.5% KP
19,578
21% share
12,102g
183 CS · 8.6/m
momomomomomomomo#omom
Blitzcrank · Support
4 / 8 / 21
56.8% KP
10,839
11.6% share
8,985g
13 CS · 0.6/m
Red side
Defeatchoco#TDC
Ryze · Top
5 / 8 / 3
34.8% KP
15,388
23.7% share
10,208g
183 CS · 8.6/m
ONE TRUE KING#shin
Rengar · Jungle
4 / 10 / 3
30.4% KP
9,852
15.2% share
8,631g
145 CS · 6.8/m
polo capalot#LLKO
Locke · Mid
3 / 11 / 5
34.8% KP
10,036
15.5% share
8,325g
123 CS · 5.8/m
crawl2r#gabi
Ezreal · ADC
6 / 6 / 7
56.5% KP
17,754
27.4% share
10,906g
164 CS · 7.7/m
misa#sona
Sona · Support
5 / 9 / 14
82.6% KP
11,801
18.2% share
7,843g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
