Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ornn
Defeat
Ranked Solo/Duo · 39 days ago
2 / 9 / 7
K / D / A
47.4%
Kill participation
677.2
Damage / min
7,772g
312.5 gold / min
22
9 placed · 3 cleared
143
5.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Ornn · Top
2 / 9 / 7
47.4% KP
16,840
21% share
7,772g
143 CS · 5.8/m
Kevin D Bruyne#Drake
Graves · Jungle
9 / 11 / 2
57.9% KP
21,077
26.3% share
12,342g
172 CS · 6.9/m
Netuno#1202
Ahri · Mid
1 / 8 / 7
42.1% KP
13,331
16.7% share
7,836g
177 CS · 7.1/m
cugozadinho1#ziddy
Zyra · ADC
5 / 3 / 4
47.4% KP
22,704
28.4% share
10,271g
209 CS · 8.4/m
avid athlete#zzzzz
Sona · Support
2 / 9 / 12
73.7% KP
6,061
7.6% share
7,029g
14 CS · 0.6/m
Red side
Victoryswin#omago
Zaahen · Top
5 / 4 / 10
37.5% KP
19,979
18.3% share
11,208g
168 CS · 6.8/m
ecsrmoñhucetrgon#sredg
Fiddlesticks · Jungle
17 / 4 / 16
82.5% KP
43,208
39.7% share
15,108g
186 CS · 7.5/m
warpath#heca
Quinn · Mid
15 / 2 / 11
65% KP
28,047
25.8% share
15,256g
206 CS · 8.3/m
孫悟空#Son59
Draven · ADC
2 / 5 / 9
27.5% KP
9,382
8.6% share
10,946g
191 CS · 7.7/m
Nero The Fik#zay
Karma · Support
1 / 4 / 19
50% KP
8,265
7.6% share
7,943g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
