Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Ranked Solo/Duo · 39 days ago
12 / 8 / 7
K / D / A
54.3%
Kill participation
900.9
Damage / min
14,635g
389.9 gold / min
29
14 placed · 3 cleared
224
6 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybolas murchas#ego
Renekton · Top
8 / 10 / 6
33.3% KP
26,222
16% share
15,141g
216 CS · 5.8/m
Kevin D Bruyne#Drake
Ekko · Jungle
12 / 4 / 11
54.8% KP
29,895
18.3% share
20,851g
371 CS · 9.9/m
warpath#heca
Quinn · Mid
15 / 10 / 12
64.3% KP
54,653
33.4% share
19,068g
260 CS · 6.9/m
cugozadinho1#ziddy
Viktor · ADC
4 / 3 / 17
50% KP
43,238
26.4% share
17,869g
330 CS · 8.8/m
Cartela de Ovos#br1
Rell · Support
3 / 8 / 23
61.9% KP
9,755
6% share
12,066g
41 CS · 1.1/m
Red side
DefeatArthur Lanches#13777
Varus · Top
12 / 8 / 7
54.3% KP
33,813
23% share
14,635g
224 CS · 6/m
vidal22222222222#cute
Lee Sin · Jungle
13 / 10 / 13
74.3% KP
33,993
23.1% share
17,105g
195 CS · 5.2/m
Netuno#1202
Syndra · Mid
4 / 8 / 9
37.1% KP
33,571
22.8% share
16,008g
267 CS · 7.1/m
孫悟空#Son59
Jhin · ADC
4 / 8 / 9
37.1% KP
29,190
19.8% share
16,038g
288 CS · 7.7/m
misa#sona
Sona · Support
2 / 8 / 21
65.7% KP
16,518
11.2% share
10,775g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
