Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Defeat
Ranked Solo/Duo · 38 days ago
9 / 8 / 11
K / D / A
62.5%
Kill participation
952
Damage / min
14,564g
474.7 gold / min
34
8 placed · 8 cleared
243
7.9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryfalse ranker#br1
Pantheon · Top
16 / 5 / 9
71.4% KP
45,266
34.4% share
15,641g
217 CS · 7.1/m
bellingham22#00001
Jarvan IV · Jungle
5 / 8 / 20
71.4% KP
24,949
18.9% share
14,115g
217 CS · 7.1/m
Wonder of Vasco#00001
Qiyana · Mid
5 / 6 / 7
34.3% KP
24,792
18.8% share
13,840g
258 CS · 8.4/m
titi#shaco
Draven · ADC
4 / 12 / 3
20% KP
21,715
16.5% share
12,510g
209 CS · 6.8/m
clairo#kauri
Nami · Support
5 / 1 / 22
77.1% KP
14,979
11.4% share
11,367g
36 CS · 1.2/m
Red side
DefeatKhan#237
Camille · Top
3 / 8 / 10
40.6% KP
19,590
17.3% share
10,727g
200 CS · 6.5/m
vitorzin#br1
Zed · Jungle
9 / 7 / 10
59.4% KP
24,176
21.4% share
14,691g
199 CS · 6.5/m
cristal#relly
Syndra · Mid
8 / 7 / 5
40.6% KP
30,902
27.3% share
11,734g
221 CS · 7.2/m
Arthur Lanches#13777
Ashe · ADC
9 / 8 / 11
62.5% KP
29,209
25.8% share
14,564g
243 CS · 7.9/m
celesticka#medo
Soraka · Support
3 / 5 / 22
78.1% KP
9,208
8.1% share
9,701g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
