Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 38 days ago
3 / 7 / 8
K / D / A
50%
Kill participation
947.9
Damage / min
10,268g
358.6 gold / min
25
10 placed · 3 cleared
165
5.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
3 / 7 / 8
50% KP
27,142
28.4% share
10,268g
165 CS · 5.8/m
Aegis#ijji
Qiyana · Jungle
3 / 8 / 8
50% KP
18,463
19.3% share
13,103g
235 CS · 8.2/m
cristal#relly
Syndra · Mid
6 / 8 / 7
59.1% KP
20,559
21.5% share
13,207g
236 CS · 8.2/m
GEENA#66666
Caitlyn · ADC
9 / 5 / 3
54.5% KP
23,760
24.9% share
14,854g
234 CS · 8.2/m
Ágata#Lovly
Janna · Support
1 / 6 / 16
77.3% KP
5,681
5.9% share
8,048g
26 CS · 0.9/m
Red side
Victorynicklink#12345
Jax · Top
8 / 3 / 5
38.2% KP
15,767
17.3% share
13,671g
224 CS · 7.8/m
DGzin#br1
Briar · Jungle
10 / 6 / 7
50% KP
21,883
24% share
14,087g
181 CS · 6.3/m
Qats#BR2
Locke · Mid
16 / 5 / 3
55.9% KP
31,804
34.8% share
15,663g
236 CS · 8.2/m
Lucas Barbarini#Lucas
Ziggs · ADC
0 / 2 / 9
26.5% KP
16,046
17.6% share
12,327g
254 CS · 8.9/m
in the pool#oxla
Rakan · Support
0 / 7 / 23
67.6% KP
5,825
6.4% share
8,905g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
