Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 35 days ago
10 / 8 / 7
K / D / A
54.8%
Kill participation
1,096.2
Damage / min
16,858g
519.8 gold / min
14
10 placed · 1 cleared
271
8.4 CS / min
Objective control
3
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybolas murchas#ego
Quinn · Top
7 / 8 / 9
35.6% KP
25,407
17.4% share
12,363g
184 CS · 5.7/m
token#wrld
Skarner · Jungle
13 / 4 / 15
62.2% KP
32,947
22.6% share
16,818g
201 CS · 6.2/m
Tutsz#1612
Locke · Mid
16 / 5 / 10
57.8% KP
40,870
28% share
17,381g
279 CS · 8.6/m
Testacc#sauce
Jhin · ADC
8 / 8 / 17
55.6% KP
38,144
26.1% share
19,252g
280 CS · 8.6/m
King#bong
Karma · Support
1 / 6 / 18
42.2% KP
8,553
5.9% share
9,662g
39 CS · 1.2/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
10 / 8 / 7
54.8% KP
35,553
24.1% share
16,858g
271 CS · 8.4/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
4 / 9 / 14
58.1% KP
20,034
13.6% share
12,652g
214 CS · 6.6/m
BILLY BUTCHER#XD1
Talon · Mid
6 / 11 / 6
38.7% KP
27,346
18.6% share
12,924g
225 CS · 6.9/m
hatenight#0000
Caitlyn · ADC
9 / 9 / 8
54.8% KP
49,846
33.8% share
18,115g
252 CS · 7.8/m
nicklink#12345
Jax · Support
2 / 8 / 10
38.7% KP
14,530
9.9% share
9,985g
67 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
