Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 35 days ago
6 / 3 / 4
K / D / A
23.8%
Kill participation
923.1
Damage / min
9,213g
370.2 gold / min
11
8 placed · 0 cleared
165
6.6 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Rumble · Top
6 / 3 / 4
23.8% KP
22,970
22% share
9,213g
165 CS · 6.6/m
Son Davas#LESIN
Lee Sin · Jungle
12 / 2 / 9
50% KP
24,316
23.3% share
13,776g
214 CS · 8.6/m
Duduhh#愛憎の影
Fizz · Mid
11 / 7 / 6
40.5% KP
20,171
19.3% share
12,203g
157 CS · 6.3/m
Marvinzinho#1234
Kai'Sa · ADC
8 / 1 / 11
45.2% KP
24,990
23.9% share
14,225g
244 CS · 9.8/m
Maxterium#105
Neeko · Support
5 / 5 / 14
45.2% KP
12,070
11.5% share
8,582g
25 CS · 1/m
Red side
Defeatbolas murchas#ego
Darius · Top
6 / 4 / 3
52.9% KP
15,810
23.5% share
11,569g
204 CS · 8.2/m
arima kishoϋ#CCG
Aatrox · Jungle
6 / 8 / 6
70.6% KP
16,045
23.9% share
9,784g
136 CS · 5.5/m
dgdostecla#dg10
Syndra · Mid
2 / 14 / 3
29.4% KP
9,692
14.4% share
7,589g
152 CS · 6.1/m
Trader#1234
Ezreal · ADC
3 / 9 / 3
35.3% KP
19,703
29.3% share
10,278g
180 CS · 7.2/m
Crkz#tici
Karma · Support
0 / 7 / 8
47.1% KP
5,908
8.8% share
6,049g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
