Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 34 days ago
6 / 5 / 14
K / D / A
52.6%
Kill participation
781.7
Damage / min
13,443g
443.7 gold / min
20
10 placed · 1 cleared
219
7.2 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKhan#237
Sion · Top
6 / 5 / 9
60% KP
19,045
16.7% share
11,399g
197 CS · 6.5/m
Pedrin Maverick#2506
Taliyah · Jungle
2 / 8 / 16
72% KP
23,828
20.9% share
11,217g
200 CS · 6.6/m
RESILIÊNCIA#NOOB
Yone · Mid
6 / 10 / 8
56% KP
30,946
27.1% share
13,415g
246 CS · 8.1/m
Humi#iwnl
Ashe · ADC
9 / 11 / 5
56% KP
29,642
26% share
14,367g
241 CS · 8/m
Nukenin#n k
Milio · Support
2 / 4 / 21
92% KP
10,569
9.3% share
9,496g
32 CS · 1.1/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
6 / 5 / 14
52.6% KP
23,685
19.1% share
13,443g
219 CS · 7.2/m
juny#misa
Briar · Jungle
13 / 2 / 11
63.2% KP
24,316
19.6% share
16,455g
243 CS · 8/m
BIG STEPPA#foo
Locke · Mid
6 / 6 / 14
52.6% KP
19,623
15.8% share
13,549g
206 CS · 6.8/m
SuperCleber#Super
Ezreal · ADC
13 / 6 / 11
63.2% KP
49,363
39.8% share
19,503g
293 CS · 9.7/m
lolololololololo#valeu
Leona · Support
0 / 7 / 20
52.6% KP
6,944
5.6% share
8,694g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
