Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 31 days ago
3 / 7 / 3
K / D / A
27.3%
Kill participation
581.6
Damage / min
11,362g
386 gold / min
24
11 placed · 2 cleared
250
8.5 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
3
Inhibitors
1
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArromba Femboy#Chefe
Illaoi · Top
4 / 2 / 6
23.3% KP
20,300
18.4% share
11,542g
206 CS · 7/m
too sharp 4u#r10
Lee Sin · Jungle
18 / 5 / 11
67.4% KP
30,796
27.9% share
17,712g
235 CS · 8/m
Kiyotaka#7777
Twisted Fate · Mid
5 / 5 / 9
32.6% KP
12,398
11.2% share
13,171g
236 CS · 8/m
chonchoni#nihao
Viktor · ADC
12 / 4 / 12
55.8% KP
36,222
32.8% share
15,377g
221 CS · 7.5/m
K A I T O#Chato
Seraphine · Support
4 / 6 / 20
55.8% KP
10,618
9.6% share
10,021g
32 CS · 1.1/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
3 / 7 / 3
27.3% KP
17,118
17.8% share
11,362g
250 CS · 8.5/m
disque hospicio#br1
Evelynn · Jungle
14 / 10 / 5
86.4% KP
22,563
23.5% share
16,727g
147 CS · 5/m
kino der toten#pom
Yasuo · Mid
5 / 10 / 11
72.7% KP
36,336
37.8% share
14,143g
268 CS · 9.1/m
i came back#22222
Jinx · ADC
0 / 10 / 6
27.3% KP
15,078
15.7% share
11,616g
213 CS · 7.2/m
KeeeSh#nub
Lulu · Support
0 / 6 / 10
45.5% KP
5,061
5.3% share
8,067g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
