Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ornn
Defeat
Ranked Solo/Duo · 27 days ago
1 / 5 / 10
K / D / A
44%
Kill participation
820.1
Damage / min
7,980g
317.5 gold / min
12
6 placed · 2 cleared
149
5.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Ornn · Top
1 / 5 / 10
44% KP
20,613
23.1% share
7,980g
149 CS · 5.9/m
guga fighter#001
Lee Sin · Jungle
13 / 5 / 8
84% KP
22,063
24.7% share
13,794g
190 CS · 7.6/m
PedrinKwiid#2506
Taliyah · Mid
5 / 6 / 10
60% KP
21,516
24.1% share
11,469g
223 CS · 8.9/m
StuyetiKennyan#4986
Kai'Sa · ADC
4 / 7 / 7
44% KP
18,653
20.9% share
10,167g
182 CS · 7.2/m
Peragrador#BR1
Thresh · Support
2 / 9 / 13
60% KP
6,319
7.1% share
7,264g
23 CS · 0.9/m
Red side
VictoryNumber One#블리치
Sylas · Top
4 / 5 / 5
28.1% KP
19,801
17.3% share
10,602g
198 CS · 7.9/m
MASTER YI DOENTE#2304
Master Yi · Jungle
15 / 6 / 6
65.6% KP
28,854
25.3% share
16,256g
210 CS · 8.4/m
Hiram#br1
Locke · Mid
5 / 6 / 7
37.5% KP
19,672
17.2% share
11,493g
172 CS · 6.8/m
LOUD Rabelo#LYM
Sivir · ADC
7 / 4 / 13
62.5% KP
40,511
35.5% share
15,330g
278 CS · 11.1/m
NKN Shacansado#HIHI
Yuumi · Support
1 / 4 / 20
65.6% KP
5,354
4.7% share
8,197g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
