Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 27 days ago
3 / 8 / 13
K / D / A
50%
Kill participation
866.2
Damage / min
13,951g
376.5 gold / min
22
14 placed · 0 cleared
321
8.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
13
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
3 / 8 / 13
50% KP
32,091
24.5% share
13,951g
321 CS · 8.7/m
Miwaura#miwas
Bel'Veth · Jungle
10 / 10 / 8
56.3% KP
28,987
22.1% share
18,727g
269 CS · 7.3/m
winwinwin#KR07
Orianna · Mid
6 / 8 / 12
56.3% KP
29,176
22.2% share
14,523g
269 CS · 7.3/m
Bota Ma#Kana
Kai'Sa · ADC
11 / 9 / 8
59.4% KP
32,998
25.2% share
21,608g
336 CS · 9.1/m
Yamorim#YM7
Karma · Support
2 / 8 / 19
65.6% KP
7,907
6% share
11,006g
46 CS · 1.2/m
Red side
VictoryL9 CÃO ORELHA#MACHO
Olaf · Top
9 / 6 / 6
34.9% KP
21,867
15.4% share
17,709g
332 CS · 9/m
hunters dream#chill
Rengar · Jungle
13 / 4 / 12
58.1% KP
50,520
35.7% share
22,676g
364 CS · 9.8/m
blue locke#ego
Locke · Mid
11 / 8 / 4
34.9% KP
26,729
18.9% share
16,698g
249 CS · 6.7/m
IDESERVEIT#bipi
Caitlyn · ADC
7 / 7 / 5
27.9% KP
22,635
16% share
20,079g
365 CS · 9.9/m
Kraad#Kraad
Vel'Koz · Support
3 / 7 / 12
34.9% KP
19,816
14% share
11,582g
51 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
