Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 27 days ago
11 / 11 / 3
K / D / A
34.1%
Kill participation
996.9
Damage / min
14,271g
425.4 gold / min
26
11 placed · 3 cleared
163
4.9 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryQUINDINHO#QNDM
Katarina · Top
13 / 6 / 8
45.7% KP
38,567
24.9% share
16,115g
231 CS · 6.9/m
Guizzy#One
Naafiri · Jungle
20 / 4 / 17
80.4% KP
51,256
33.1% share
19,753g
254 CS · 7.6/m
Just ä Clown#TDAH
Galio · Mid
3 / 10 / 17
43.5% KP
11,029
7.1% share
10,425g
151 CS · 4.5/m
arrivederci#hell
Aphelios · ADC
9 / 13 / 21
65.2% KP
42,385
27.4% share
17,194g
223 CS · 6.6/m
happy#zz123
Thresh · Support
1 / 8 / 36
80.4% KP
11,411
7.4% share
10,960g
39 CS · 1.2/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
11 / 11 / 3
34.1% KP
33,445
20.4% share
14,271g
163 CS · 4.9/m
arima kishoϋ#CCG
Vi · Jungle
4 / 8 / 7
26.8% KP
13,828
8.5% share
12,626g
224 CS · 6.7/m
Trader#1234
Viktor · Mid
3 / 8 / 10
31.7% KP
37,001
22.6% share
11,507g
214 CS · 6.4/m
scuro#blox
Kalista · ADC
22 / 10 / 8
73.2% KP
68,509
41.9% share
20,187g
234 CS · 7/m
ELKINHO YODISTA#FON
Renata Glasc · Support
1 / 9 / 30
75.6% KP
10,764
6.6% share
11,163g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
