Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 25 days ago
8 / 3 / 12
K / D / A
40.8%
Kill participation
1,101.6
Damage / min
19,191g
459.1 gold / min
41
6 placed · 15 cleared
353
8.4 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
8 / 3 / 12
40.8% KP
46,046
25.3% share
19,191g
353 CS · 8.4/m
kennedy#miyah
Brand · Jungle
6 / 7 / 21
55.1% KP
34,538
19% share
18,507g
348 CS · 8.3/m
XDARNOLXD BR#EXUTN
Akshan · Mid
23 / 2 / 13
73.5% KP
54,741
30.1% share
22,998g
270 CS · 6.5/m
haxixe abuser#anna
Jhin · ADC
11 / 7 / 12
46.9% KP
36,986
20.3% share
20,527g
319 CS · 7.6/m
Bcz#1818
Nautilus · Support
1 / 10 / 21
44.9% KP
9,495
5.2% share
11,106g
42 CS · 1/m
Red side
DefeatKICK NICKLINK#RANK1
Jax · Top
4 / 8 / 3
24.1% KP
19,316
14.5% share
18,421g
395 CS · 9.4/m
Chosen#CHS
Lee Sin · Jungle
9 / 11 / 9
62.1% KP
21,909
16.4% share
15,137g
208 CS · 5/m
Olkaida#RJ021
Vex · Mid
4 / 8 / 9
44.8% KP
27,199
20.4% share
12,331g
239 CS · 5.7/m
lolololololololo#valeu
Ezreal · ADC
4 / 9 / 9
44.8% KP
46,863
35.1% share
17,732g
378 CS · 9/m
Bota Ma#Kana
Locke · Support
8 / 13 / 9
58.6% KP
18,274
13.7% share
14,962g
57 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
