Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 25 days ago
7 / 3 / 14
K / D / A
63.6%
Kill participation
1,524.9
Damage / min
18,674g
515.6 gold / min
18
11 placed · 1 cleared
313
8.6 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynever again#yyy
Gwen · Top
8 / 4 / 9
34% KP
32,993
17.3% share
15,083g
253 CS · 7/m
Dessendre Canvas#verso
Maokai · Jungle
6 / 7 / 23
58% KP
38,838
20.4% share
15,072g
227 CS · 6.3/m
67SixSevenaldo67#4uR4
Gangplank · Mid
16 / 5 / 5
42% KP
49,691
26.1% share
19,180g
274 CS · 7.6/m
itachigod157#br1
Xayah · ADC
18 / 7 / 17
70% KP
48,092
25.3% share
21,879g
269 CS · 7.4/m
Füzy#br1
Pantheon · Support
2 / 10 / 22
48% KP
20,757
10.9% share
11,285g
37 CS · 1/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
7 / 3 / 14
63.6% KP
55,228
30.9% share
18,674g
313 CS · 8.6/m
aluno do asteek#aksh
Rammus · Jungle
2 / 11 / 19
63.6% KP
18,161
10.1% share
12,020g
160 CS · 4.4/m
Vinicete#vini7
Nasus · Mid
1 / 9 / 17
54.5% KP
20,272
11.3% share
12,450g
238 CS · 6.6/m
plasticity#psty
Yunara · ADC
13 / 10 / 8
63.6% KP
66,924
37.4% share
22,135g
344 CS · 9.5/m
Robo#ROBS
Pyke · Support
10 / 17 / 7
51.5% KP
18,385
10.3% share
12,360g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
