Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 24 days ago
1 / 5 / 7
K / D / A
38.1%
Kill participation
915.7
Damage / min
8,770g
368.7 gold / min
16
8 placed · 1 cleared
184
7.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHomem do estudo#study
Sion · Top
6 / 4 / 6
30.8% KP
12,886
16.1% share
10,161g
164 CS · 6.9/m
VENONINHO DISNEY#LAND
Jarvan IV · Jungle
3 / 3 / 13
41% KP
9,606
12% share
10,478g
169 CS · 7.1/m
PERFECTSUPERSTAR#123
Locke · Mid
13 / 2 / 4
43.6% KP
20,844
26.1% share
14,187g
204 CS · 8.6/m
ritzel gọọner#2008
Seraphine · ADC
6 / 4 / 14
51.3% KP
15,536
19.4% share
12,486g
194 CS · 8.2/m
Lion#0018
Camille · Support
11 / 8 / 14
64.1% KP
21,096
26.4% share
10,925g
22 CS · 0.9/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
1 / 5 / 7
38.1% KP
21,779
27.2% share
8,770g
184 CS · 7.7/m
yy whatever#K2Est
Kayn · Jungle
7 / 8 / 3
47.6% KP
13,086
16.4% share
10,043g
133 CS · 5.6/m
Unlimited Swords#br1
Yone · Mid
1 / 7 / 6
33.3% KP
18,396
23% share
9,527g
202 CS · 8.5/m
sobriety#crisz
Yunara · ADC
7 / 9 / 1
38.1% KP
17,152
21.4% share
11,118g
183 CS · 7.7/m
yügen#julia
Pyke · Support
5 / 10 / 9
66.7% KP
9,560
12% share
8,777g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
