Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ornn
Victory
Ranked Solo/Duo · 21 days ago
4 / 3 / 15
K / D / A
61.3%
Kill participation
601.2
Damage / min
13,981g
419.6 gold / min
25
13 placed · 2 cleared
183
5.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPain ZOEN#123
Rumble · Top
4 / 4 / 9
46.4% KP
33,249
26.7% share
15,145g
268 CS · 8/m
arima kishoϋ#CCG
Qiyana · Jungle
15 / 7 / 7
78.6% KP
38,376
30.8% share
18,165g
258 CS · 7.7/m
StirbNichtVorMir#HU3
Veigar · Mid
7 / 4 / 5
42.9% KP
23,734
19.1% share
12,854g
257 CS · 7.7/m
arrivederci#hell
Aphelios · ADC
1 / 11 / 5
21.4% KP
20,639
16.6% share
12,918g
233 CS · 7/m
Jjon#BR1
Nami · Support
1 / 5 / 16
60.7% KP
8,398
6.8% share
8,919g
25 CS · 0.8/m
Red side
VictoryArthur Lanches#13777
Ornn · Top
4 / 3 / 15
61.3% KP
20,029
14.9% share
13,981g
183 CS · 5.5/m
SAROLUUUUUUUUUUU#NOOB
Lee Sin · Jungle
7 / 9 / 13
64.5% KP
30,039
22.3% share
15,675g
248 CS · 7.4/m
ichigo ichie#0208
Syndra · Mid
8 / 6 / 7
48.4% KP
30,558
22.7% share
15,731g
260 CS · 7.8/m
Trader#1234
Ezreal · ADC
10 / 5 / 9
61.3% KP
42,605
31.7% share
18,226g
306 CS · 9.2/m
kennedy#miyah
Karma · Support
2 / 6 / 18
64.5% KP
11,244
8.4% share
10,366g
46 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
