Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 19 days ago
11 / 3 / 11
K / D / A
75.9%
Kill participation
1,890.4
Damage / min
17,409g
451.8 gold / min
39
13 placed · 5 cleared
295
7.7 CS / min
Objective control
4
Dragons
2
Baron
12
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPeragrador#BR1
Malphite · Top
0 / 7 / 10
26.3% KP
16,532
10.6% share
11,847g
210 CS · 5.4/m
Bufão Demoniaco#tilta
Shaco · Jungle
19 / 3 / 9
73.7% KP
49,994
32% share
19,399g
252 CS · 6.5/m
Rossi#vhr
Locke · Mid
11 / 7 / 10
55.3% KP
30,703
19.7% share
16,869g
226 CS · 5.9/m
иии#7N39
Vladimir · ADC
7 / 4 / 14
55.3% KP
47,837
30.6% share
19,045g
340 CS · 8.8/m
KatarinaMorena#br1
Alistar · Support
1 / 8 / 18
50% KP
11,111
7.1% share
10,945g
41 CS · 1.1/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
11 / 3 / 11
75.9% KP
72,842
42.7% share
17,409g
295 CS · 7.7/m
GFreirias#apolo
Lillia · Jungle
8 / 10 / 10
62.1% KP
39,463
23.1% share
15,454g
252 CS · 6.5/m
Kenshi Takahashi#GALO
Jayce · Mid
3 / 10 / 6
31% KP
24,219
14.2% share
12,706g
261 CS · 6.8/m
Winds of death#HOLYJ
Viktor · ADC
5 / 9 / 10
51.7% KP
24,576
14.4% share
15,588g
247 CS · 6.4/m
Tay#Бia
Rakan · Support
2 / 6 / 19
72.4% KP
9,462
5.5% share
10,918g
55 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
