Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 19 days ago
8 / 2 / 8
K / D / A
36.4%
Kill participation
1,019.3
Damage / min
12,444g
509.7 gold / min
15
7 placed · 3 cleared
208
8.5 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
8 / 2 / 8
36.4% KP
24,889
20.9% share
12,444g
208 CS · 8.5/m
ONE TRUE KING#shin
Rengar · Jungle
16 / 5 / 8
54.5% KP
30,073
25.2% share
15,510g
207 CS · 8.5/m
PNG Caca#paiN
Sylas · Mid
10 / 6 / 11
47.7% KP
28,199
23.7% share
11,975g
161 CS · 6.6/m
sant#0803
Jhin · ADC
7 / 7 / 17
54.5% KP
27,856
23.4% share
12,026g
168 CS · 6.9/m
longo#lol
Nautilus · Support
3 / 8 / 20
52.3% KP
8,200
6.9% share
8,347g
29 CS · 1.2/m
Red side
DefeatPinto Goblyn#547
Mordekaiser · Top
7 / 6 / 7
50% KP
22,244
25.5% share
10,884g
167 CS · 6.8/m
Kevin D Bruyne#Drake
Qiyana · Jungle
11 / 10 / 6
60.7% KP
24,223
27.8% share
15,409g
160 CS · 6.6/m
Vinite#6240
Nunu & Willump · Mid
3 / 11 / 7
35.7% KP
17,942
20.6% share
8,428g
149 CS · 6.1/m
bbeNjlol#001
Draven · ADC
6 / 11 / 7
46.4% KP
15,464
17.7% share
11,614g
156 CS · 6.4/m
TictaczileanFAKE#157
Zilean · Support
1 / 6 / 15
57.1% KP
7,252
8.3% share
7,458g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
