Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nami
Victory
Ranked Solo/Duo · 19 days ago
2 / 2 / 21
K / D / A
63.9%
Kill participation
326.4
Damage / min
8,850g
346.8 gold / min
77
30 placed · 6 cleared
13
0.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnicklink#12345
Jax · Top
7 / 5 / 4
52.4% KP
23,507
26.5% share
12,955g
208 CS · 8.2/m
StirbNichtVorMir#HU3
Rammus · Jungle
3 / 10 / 9
57.1% KP
11,873
13.4% share
9,672g
125 CS · 4.9/m
wolfinho123#br1
Annie · Mid
6 / 3 / 3
42.9% KP
23,095
26.1% share
10,838g
227 CS · 8.9/m
PNG Caca#paiN
Ezreal · ADC
3 / 9 / 6
42.9% KP
17,774
20.1% share
10,972g
186 CS · 7.3/m
SAROLUUUUUUUUUUU#NOOB
Bard · Support
2 / 9 / 6
38.1% KP
12,335
13.9% share
6,993g
24 CS · 0.9/m
Red side
VictoryPinto Goblyn#547
Rengar · Top
8 / 5 / 5
36.1% KP
24,981
25.5% share
12,446g
194 CS · 7.6/m
Kevin D Bruyne#Drake
Cho'Gath · Jungle
11 / 3 / 7
50% KP
18,045
18.4% share
14,358g
228 CS · 8.9/m
ONE TRUE KING#shin
Akali · Mid
4 / 3 / 5
25% KP
11,858
12.1% share
10,077g
209 CS · 8.2/m
Meito#GHUL
Karthus · ADC
11 / 8 / 9
55.6% KP
34,922
35.6% share
12,702g
185 CS · 7.3/m
Arthur Lanches#13777
Nami · Support
2 / 2 / 21
63.9% KP
8,328
8.5% share
8,850g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
