Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 18 days ago
4 / 8 / 21
K / D / A
43.9%
Kill participation
1,096.7
Damage / min
10,928g
338.3 gold / min
29
11 placed · 3 cleared
132
4.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVKS NEXT TOPKING#crown
Nasus · Top
2 / 12 / 11
41.9% KP
22,089
14.3% share
10,665g
184 CS · 5.7/m
Koshien#777
Kindred · Jungle
6 / 11 / 11
54.8% KP
29,249
18.9% share
14,184g
254 CS · 7.9/m
guga fighter#001
Locke · Mid
18 / 8 / 4
71% KP
41,486
26.8% share
17,656g
249 CS · 7.7/m
kingdom hearts#yzz3
Karthus · ADC
5 / 19 / 9
45.2% KP
49,476
31.9% share
14,871g
250 CS · 7.7/m
sugarbunnies#mari
Nami · Support
0 / 7 / 21
67.7% KP
12,583
8.1% share
8,500g
14 CS · 0.4/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
4 / 8 / 21
43.9% KP
35,422
19.1% share
10,928g
132 CS · 4.1/m
SHINI 1407#br1
Hecarim · Jungle
20 / 4 / 7
47.4% KP
39,558
21.4% share
19,084g
286 CS · 8.9/m
Hoben#lolo
Yone · Mid
11 / 5 / 7
31.6% KP
37,404
20.2% share
15,630g
289 CS · 8.9/m
LOUD Rabelo#LYM
Lucian · ADC
19 / 7 / 15
59.6% KP
63,822
34.5% share
21,316g
281 CS · 8.7/m
chad jawline#alpha
Taric · Support
3 / 7 / 27
52.6% KP
8,886
4.8% share
11,071g
48 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
