Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 13 days ago
15 / 7 / 10
K / D / A
61%
Kill participation
1,927.5
Damage / min
23,363g
480.6 gold / min
44
16 placed · 8 cleared
313
6.4 CS / min
Objective control
3
Dragons
3
Baron
11
Towers
5
Inhibitors
1
Herald
4
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShaQuinn#shaqs
Quinn · Top
14 / 11 / 9
44.2% KP
67,643
28.4% share
22,624g
341 CS · 7/m
Frankie Cosmos#BR1
Lillia · Jungle
1 / 6 / 8
17.3% KP
24,728
10.4% share
19,476g
350 CS · 7.2/m
sakayanagi#1 1
Talon · Mid
22 / 5 / 10
61.5% KP
69,266
29% share
24,259g
339 CS · 7/m
Netuno#1202
Viktor · ADC
12 / 12 / 11
44.2% KP
59,899
25.1% share
22,661g
352 CS · 7.2/m
ivaD#Avê
Bard · Support
3 / 7 / 33
69.2% KP
17,056
7.1% share
16,136g
52 CS · 1.1/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
15 / 7 / 10
61% KP
93,707
39.1% share
23,363g
313 CS · 6.4/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
10 / 6 / 15
61% KP
41,729
17.4% share
21,205g
350 CS · 7.2/m
Coxinha748#Hades
Locke · Mid
11 / 16 / 3
34.1% KP
37,487
15.6% share
18,482g
327 CS · 6.7/m
Robo#ROBS
Ezreal · ADC
4 / 13 / 13
41.5% KP
52,727
22% share
21,389g
354 CS · 7.3/m
sobriety#crisz
Karma · Support
1 / 10 / 20
51.2% KP
14,283
6% share
12,364g
38 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
