Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 11 days ago
6 / 3 / 9
K / D / A
33.3%
Kill participation
748.2
Damage / min
13,469g
502.3 gold / min
24
9 placed · 3 cleared
228
8.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDark Harvest#win
Syndra · Top
4 / 9 / 5
37.5% KP
10,954
11% share
10,640g
158 CS · 5.9/m
Kevin D Bruyne#Drake
Qiyana · Jungle
7 / 12 / 6
54.2% KP
18,222
18.3% share
12,825g
184 CS · 6.9/m
bolas murchas#ego
Smolder · Mid
5 / 7 / 8
54.2% KP
27,102
27.3% share
11,700g
236 CS · 8.8/m
Laura Palmer#1000
Zyra · ADC
6 / 7 / 11
70.8% KP
36,214
36.4% share
12,213g
203 CS · 7.6/m
NKZ Franco#br2
Lissandra · Support
2 / 10 / 11
54.2% KP
6,875
6.9% share
7,296g
34 CS · 1.3/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
6 / 3 / 9
33.3% KP
20,065
20% share
13,469g
228 CS · 8.5/m
ONE TRUE KING#shin
Rengar · Jungle
20 / 7 / 6
57.8% KP
33,530
33.4% share
16,297g
201 CS · 7.5/m
gurincriveI#br1
Galio · Mid
13 / 4 / 9
48.9% KP
26,587
26.5% share
13,786g
204 CS · 7.6/m
November 26th#livia
Jhin · ADC
6 / 3 / 11
37.8% KP
16,684
16.6% share
12,670g
208 CS · 7.8/m
LinDLin#Linho
Thresh · Support
0 / 7 / 21
46.7% KP
3,559
3.5% share
8,239g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
