Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 9 days ago
1 / 4 / 9
K / D / A
58.8%
Kill participation
821.9
Damage / min
13,576g
411.4 gold / min
32
12 placed · 9 cleared
287
8.7 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryswin#omago
Mordekaiser · Top
10 / 2 / 3
39.4% KP
22,324
20.7% share
14,895g
254 CS · 7.7/m
guga fighter#001
Lee Sin · Jungle
10 / 2 / 9
57.6% KP
28,969
26.9% share
17,073g
310 CS · 9.4/m
uuyir#riyuu
LeBlanc · Mid
7 / 7 / 10
51.5% KP
21,557
20% share
12,218g
199 CS · 6/m
BUGGAX1#BR1
Ashe · ADC
4 / 4 / 13
51.5% KP
26,156
24.3% share
15,401g
292 CS · 8.8/m
misa#sona
Janna · Support
2 / 2 / 18
60.6% KP
8,730
8.1% share
9,875g
40 CS · 1.2/m
Red side
DefeatgCann#BR1
Jayce · Top
1 / 10 / 3
23.5% KP
20,092
21.4% share
12,462g
248 CS · 7.5/m
Vinicete#vini7
Pantheon · Jungle
5 / 6 / 5
58.8% KP
16,358
17.4% share
12,248g
173 CS · 5.2/m
mid piano#helo
Hwei · Mid
9 / 8 / 1
58.8% KP
25,334
27% share
14,434g
228 CS · 6.9/m
Arthur Lanches#13777
Teemo · ADC
1 / 4 / 9
58.8% KP
27,124
28.9% share
13,576g
287 CS · 8.7/m
wasurenai#444
Soraka · Support
1 / 5 / 8
52.9% KP
4,970
5.3% share
8,054g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
