Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 9 days ago
10 / 6 / 9
K / D / A
31.1%
Kill participation
1,253
Damage / min
16,970g
469.6 gold / min
30
13 placed · 4 cleared
280
7.7 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIndra#thank
Jayce · Top
10 / 14 / 7
32.7% KP
33,504
19.3% share
14,994g
247 CS · 6.8/m
guga fighter#001
Ekko · Jungle
22 / 8 / 8
57.7% KP
43,410
25% share
21,062g
254 CS · 7/m
Enga#PUNGA
Ahri · Mid
12 / 9 / 13
48.1% KP
41,298
23.8% share
16,678g
297 CS · 8.2/m
Kojima#ゲツヨウビ
Jhin · ADC
5 / 15 / 23
53.8% KP
36,481
21% share
17,310g
233 CS · 6.4/m
rato balinha#azi
Bard · Support
3 / 15 / 21
46.2% KP
19,116
11% share
10,991g
30 CS · 0.8/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
10 / 6 / 9
31.1% KP
45,274
22.8% share
16,970g
280 CS · 7.7/m
ONE TRUE KING#shin
Rengar · Jungle
19 / 11 / 15
55.7% KP
58,067
29.3% share
21,259g
256 CS · 7.1/m
theploze#6872
Ryze · Mid
10 / 8 / 12
36.1% KP
33,220
16.7% share
17,392g
330 CS · 9.1/m
L7 MALVADEZA#L77
Twitch · ADC
16 / 11 / 10
42.6% KP
34,885
17.6% share
19,148g
234 CS · 6.5/m
Just ä Clown#TDAH
Shaco · Support
6 / 16 / 21
44.3% KP
26,990
13.6% share
12,816g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
