Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 6 days ago
6 / 5 / 7
K / D / A
46.4%
Kill participation
1,405.8
Damage / min
15,578g
426 gold / min
25
9 placed · 3 cleared
286
7.8 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
3
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
6 / 5 / 7
46.4% KP
51,405
32.1% share
15,578g
286 CS · 7.8/m
ONE TRUE KING#shin
Kayn · Jungle
10 / 11 / 4
50% KP
37,858
23.6% share
16,301g
255 CS · 7/m
zlittleball#br11
Yasuo · Mid
4 / 13 / 7
39.3% KP
31,209
19.5% share
16,088g
299 CS · 8.2/m
bipi#again
Kalista · ADC
8 / 6 / 7
53.6% KP
35,060
21.9% share
19,096g
325 CS · 8.9/m
LinDLin#Linho
Renata Glasc · Support
0 / 7 / 15
53.6% KP
4,717
2.9% share
9,675g
33 CS · 0.9/m
Red side
VictorycRa#letca
Pantheon · Top
6 / 9 / 11
40.5% KP
31,181
19.6% share
15,075g
263 CS · 7.2/m
Frankie Cosmos#BR1
Lillia · Jungle
7 / 3 / 11
42.9% KP
29,626
18.6% share
17,552g
309 CS · 8.5/m
gurincriveI#br1
Ryze · Mid
10 / 10 / 11
50% KP
33,794
21.2% share
15,767g
251 CS · 6.9/m
too sharp 4u#r10
Ashe · ADC
18 / 5 / 9
64.3% KP
56,861
35.8% share
25,117g
371 CS · 10.1/m
wasurenai#444
Milio · Support
1 / 2 / 28
69% KP
7,571
4.8% share
11,718g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
