Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 6 days ago
4 / 3 / 9
K / D / A
43.3%
Kill participation
739.6
Damage / min
15,858g
462.6 gold / min
28
12 placed · 2 cleared
342
10 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatS7 Astra#slade
Karthus · Top
2 / 4 / 11
40.6% KP
26,019
21% share
13,203g
302 CS · 8.8/m
PERFECTSUPERSTAR#123
Jarvan IV · Jungle
6 / 6 / 11
53.1% KP
24,864
20% share
16,243g
257 CS · 7.5/m
cristal#relly
Syndra · Mid
10 / 8 / 7
53.1% KP
32,285
26% share
17,112g
256 CS · 7.5/m
Lucão#ADC
Twitch · ADC
11 / 7 / 10
65.6% KP
26,444
21.3% share
17,752g
240 CS · 7/m
noobao9000#NOOB
Zyra · Support
3 / 5 / 10
40.6% KP
14,433
11.6% share
10,198g
79 CS · 2.3/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
4 / 3 / 9
43.3% KP
25,357
21.4% share
15,858g
342 CS · 10/m
fleurie#luv
Talon · Jungle
10 / 9 / 4
46.7% KP
26,162
22% share
18,625g
330 CS · 9.6/m
RED Fuuu#akemi
Sylas · Mid
6 / 7 / 5
36.7% KP
21,738
18.3% share
13,519g
256 CS · 7.5/m
Eternal o suino#Suino
Jinx · ADC
9 / 9 / 7
53.3% KP
35,305
29.7% share
20,309g
329 CS · 9.6/m
SBK Guizin#17y
Yuumi · Support
1 / 5 / 17
60% KP
10,113
8.5% share
9,859g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
