Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 5 days ago
15 / 3 / 5
K / D / A
40.8%
Kill participation
1,157.8
Damage / min
18,431g
520.6 gold / min
22
14 placed · 1 cleared
270
7.6 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbolas murchas#ego
Malphite · Top
7 / 9 / 15
41.5% KP
26,418
16.5% share
13,023g
198 CS · 5.6/m
winter arc#LLL
Qiyana · Jungle
18 / 9 / 6
45.3% KP
48,286
30.1% share
20,011g
246 CS · 6.9/m
Hideous#1883夜
Yasuo · Mid
11 / 10 / 14
47.2% KP
29,753
18.6% share
17,470g
319 CS · 9/m
too sharp 4u#r10
Syndra · ADC
13 / 9 / 12
47.2% KP
35,253
22% share
17,826g
257 CS · 7.3/m
Just ä Clown#TDAH
Shaco · Support
4 / 12 / 20
45.3% KP
20,485
12.8% share
11,587g
55 CS · 1.6/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
15 / 3 / 5
40.8% KP
40,986
24.7% share
18,431g
270 CS · 7.6/m
shadowgraph#8 6
Talon · Jungle
9 / 5 / 15
49% KP
39,391
23.7% share
20,174g
320 CS · 9/m
Zayco#Zayco
Yone · Mid
7 / 13 / 7
28.6% KP
29,511
17.8% share
15,615g
254 CS · 7.2/m
Brance#Branc
Kai'Sa · ADC
8 / 17 / 8
32.7% KP
26,224
15.8% share
17,599g
293 CS · 8.3/m
scuro#blox
Camille · Support
10 / 15 / 16
53.1% KP
29,754
17.9% share
13,910g
19 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
