Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 4 days ago
4 / 3 / 9
K / D / A
50%
Kill participation
697.6
Damage / min
13,285g
461.3 gold / min
25
10 placed · 3 cleared
269
9.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjinshi#may
Darius · Top
5 / 4 / 3
47.1% KP
13,455
13.8% share
10,374g
218 CS · 7.6/m
Leba#nvm
Lee Sin · Jungle
3 / 7 / 7
58.8% KP
17,056
17.5% share
12,396g
207 CS · 7.2/m
Overload#EZYR
Anivia · Mid
2 / 6 / 3
29.4% KP
14,445
14.8% share
10,304g
241 CS · 8.4/m
Knight#0363
Yunara · ADC
7 / 5 / 3
58.8% KP
41,755
42.9% share
14,499g
287 CS · 10/m
SBK Guizin#17y
Yuumi · Support
0 / 4 / 12
70.6% KP
10,712
11% share
7,123g
16 CS · 0.6/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
4 / 3 / 9
50% KP
20,091
18.8% share
13,285g
269 CS · 9.3/m
Dajar the Legend#GOAT
Rammus · Jungle
6 / 3 / 17
88.5% KP
20,254
18.9% share
12,898g
193 CS · 6.7/m
theploze#6872
Ryze · Mid
6 / 2 / 6
46.2% KP
25,242
23.6% share
12,455g
278 CS · 9.7/m
scuro#blox
Lucian · ADC
7 / 6 / 11
69.2% KP
29,782
27.9% share
14,574g
271 CS · 9.4/m
uuyir#riyuu
Sona · Support
3 / 3 / 20
88.5% KP
11,562
10.8% share
9,272g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
