Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ornn
Defeat
Ranked Solo/Duo · 4 days ago
2 / 8 / 9
K / D / A
40.7%
Kill participation
501.5
Damage / min
8,658g
313.3 gold / min
20
8 placed · 3 cleared
152
5.5 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Ornn · Top
2 / 8 / 9
40.7% KP
13,858
15.6% share
8,658g
152 CS · 5.5/m
ONE TRUE KING#shin
Rengar · Jungle
9 / 10 / 7
59.3% KP
22,634
25.4% share
13,939g
182 CS · 6.6/m
Lithium#仁仁仁
Taliyah · Mid
4 / 8 / 9
48.1% KP
20,333
22.9% share
9,684g
178 CS · 6.4/m
Deft#3333
Jinx · ADC
9 / 7 / 6
55.6% KP
22,156
24.9% share
13,675g
229 CS · 8.3/m
happy#zz123
Thresh · Support
3 / 10 / 16
70.4% KP
10,001
11.2% share
8,473g
26 CS · 0.9/m
Red side
VictoryUnderSky#HAHA
Camille · Top
13 / 6 / 8
48.8% KP
29,490
21.5% share
14,277g
186 CS · 6.7/m
SBW Xogum#END
Jarvan IV · Jungle
7 / 6 / 12
44.2% KP
19,256
14.1% share
13,172g
186 CS · 6.7/m
RED Fuuu#akemi
Syndra · Mid
12 / 2 / 17
67.4% KP
46,429
33.9% share
15,022g
232 CS · 8.4/m
winwinwin#KR07
Jhin · ADC
10 / 6 / 11
48.8% KP
31,142
22.7% share
14,188g
204 CS · 7.4/m
wildest dreams#lux
Janna · Support
1 / 7 / 22
53.5% KP
10,666
7.8% share
8,503g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
