Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 4 days ago
6 / 6 / 7
K / D / A
31.7%
Kill participation
557.4
Damage / min
12,891g
373.7 gold / min
41
9 placed · 12 cleared
174
5 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTerra#4761
LeBlanc · Top
9 / 8 / 11
40% KP
24,694
16% share
12,612g
174 CS · 5/m
XUXUCÃO TORABOGA#BAHIA
Zyra · Jungle
4 / 8 / 23
54% KP
27,625
17.9% share
14,088g
211 CS · 6.1/m
Molho Neles#Valor
Quinn · Mid
19 / 7 / 10
58% KP
47,837
30.9% share
17,559g
207 CS · 6/m
spicy banana#222
Jinx · ADC
17 / 10 / 16
66% KP
47,617
30.8% share
21,019g
277 CS · 8/m
wildest dreams#lux
Soraka · Support
1 / 8 / 36
74% KP
6,919
4.5% share
10,974g
24 CS · 0.7/m
Red side
DefeatArthur Lanches#13777
Malphite · Top
6 / 6 / 7
31.7% KP
19,230
14.8% share
12,891g
174 CS · 5/m
Tapioka French#br1
Kayn · Jungle
12 / 9 / 7
46.3% KP
22,829
17.6% share
16,409g
250 CS · 7.2/m
piercings#ush
Nunu & Willump · Mid
4 / 12 / 15
46.3% KP
19,680
15.2% share
11,408g
155 CS · 4.5/m
Akade#مكتوب
Caitlyn · ADC
14 / 11 / 13
65.9% KP
46,692
36% share
18,704g
256 CS · 7.4/m
happy#zz123
Lux · Support
5 / 12 / 26
75.6% KP
21,213
16.4% share
13,038g
61 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
