Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 3 days ago
9 / 7 / 5
K / D / A
34.1%
Kill participation
1,027.1
Damage / min
13,403g
396.1 gold / min
17
9 placed · 3 cleared
170
5 CS / min
Objective control
3
Dragons
2
Baron
13
Towers
6
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Rumble · Top
9 / 7 / 5
34.1% KP
34,751
21.4% share
13,403g
170 CS · 5/m
Tapioka French#br1
Lee Sin · Jungle
12 / 4 / 16
68.3% KP
34,867
21.5% share
16,873g
260 CS · 7.7/m
Shukrute#lily
Kayle · Mid
14 / 5 / 12
63.4% KP
36,247
22.4% share
18,929g
316 CS · 9.3/m
Ichigo#Deyes
Ezreal · ADC
3 / 9 / 14
41.5% KP
41,516
25.6% share
15,675g
258 CS · 7.6/m
happy#zz123
Galio · Support
3 / 7 / 26
70.7% KP
14,755
9.1% share
11,855g
49 CS · 1.4/m
Red side
DefeatGEENA#66666
Cassiopeia · Top
2 / 7 / 12
45.2% KP
20,871
13.9% share
12,440g
222 CS · 6.6/m
noobao9000#NOOB
Xin Zhao · Jungle
1 / 11 / 11
38.7% KP
27,620
18.4% share
12,315g
208 CS · 6.1/m
cristal#relly
Aurora · Mid
16 / 5 / 2
58.1% KP
50,474
33.6% share
19,634g
299 CS · 8.8/m
chocobo#TDC
Vladimir · ADC
8 / 7 / 5
41.9% KP
34,299
22.9% share
18,728g
368 CS · 10.9/m
konseki#knsk
Camille · Support
4 / 11 / 9
41.9% KP
16,783
11.2% share
10,461g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
