Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kennen
Defeat
Ranked Solo/Duo · 3 days ago
12 / 7 / 4
K / D / A
35.6%
Kill participation
923.7
Damage / min
12,972g
466.6 gold / min
23
6 placed · 5 cleared
184
6.6 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOdysseus#Tróia
Gangplank · Top
4 / 8 / 9
29.5% KP
15,649
11.4% share
12,564g
233 CS · 8.4/m
FULLCLEARHAHA#king
Rammus · Jungle
5 / 9 / 17
50% KP
13,102
9.6% share
12,088g
149 CS · 5.4/m
chocobo#TDC
Vladimir · Mid
2 / 8 / 9
25% KP
20,559
15% share
10,703g
219 CS · 7.9/m
Brance#Branc
Caitlyn · ADC
23 / 10 / 6
65.9% KP
61,602
44.9% share
21,870g
274 CS · 9.9/m
Korantemaa#dioge
Lux · Support
10 / 10 / 21
70.5% KP
26,277
19.2% share
12,381g
27 CS · 1/m
Red side
DefeatArthur Lanches#13777
Kennen · Top
12 / 7 / 4
35.6% KP
25,678
23.9% share
12,972g
184 CS · 6.6/m
winwinwin#KR07
Lillia · Jungle
9 / 8 / 10
42.2% KP
19,843
18.5% share
13,611g
197 CS · 7.1/m
Yeat Enjoyer#br1
Twitch · Mid
14 / 6 / 8
48.9% KP
32,439
30.3% share
15,598g
250 CS · 9/m
wstuibwstuibwstu#jfhms
Draven · ADC
5 / 11 / 7
26.7% KP
10,479
9.8% share
13,627g
226 CS · 8.1/m
bolas murchas#ego
Camille · Support
5 / 12 / 15
44.4% KP
18,783
17.5% share
10,277g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
