Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 2 days ago
4 / 9 / 14
K / D / A
34%
Kill participation
917.3
Damage / min
15,786g
413.4 gold / min
39
11 placed · 7 cleared
292
7.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
4 / 9 / 14
34% KP
35,024
17.9% share
15,786g
292 CS · 7.6/m
Leba#nvm
Lee Sin · Jungle
18 / 7 / 10
52.8% KP
38,118
19.5% share
22,305g
281 CS · 7.4/m
shadowgraph#8 6
Talon · Mid
16 / 10 / 9
47.2% KP
51,829
26.5% share
17,856g
247 CS · 6.5/m
bolas murchas#ego
Karthus · ADC
12 / 18 / 17
54.7% KP
46,383
23.7% share
16,153g
242 CS · 6.3/m
PIJACK#GOD
Morgana · Support
3 / 12 / 30
62.3% KP
24,257
12.4% share
12,240g
40 CS · 1/m
Red side
DefeatVeradux#Shen
Shen · Top
5 / 8 / 13
32.1% KP
15,808
8.9% share
12,624g
210 CS · 5.5/m
noobao9000#NOOB
Jarvan IV · Jungle
16 / 6 / 22
67.9% KP
51,321
29% share
20,956g
279 CS · 7.3/m
Korantemaa#dioge
Viktor · Mid
16 / 9 / 10
46.4% KP
48,935
27.6% share
18,325g
304 CS · 8/m
kim#kira
Xerath · ADC
16 / 10 / 16
57.1% KP
47,898
27.1% share
19,059g
242 CS · 6.3/m
lonely december#br1
Nautilus · Support
3 / 20 / 19
39.3% KP
13,071
7.4% share
11,519g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
