Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 177 days ago
12 / 7 / 2
K / D / A
73.7%
Kill participation
1,180.5
Damage / min
17,233g
609.3 gold / min
21
7 placed · 5 cleared
245
8.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTH REFORMD BUNNY#L0V3
Riven · Top
3 / 13 / 7
52.6% KP
23,497
23.1% share
10,582g
139 CS · 4.9/m
LOW ELO EUNE#noob
Evelynn · Jungle
3 / 8 / 7
52.6% KP
16,447
16.2% share
9,761g
132 CS · 4.7/m
Samanan#EUNE
Gwen · Mid
0 / 9 / 2
10.5% KP
16,684
16.4% share
9,509g
203 CS · 7.2/m
apantsak#ΝΩΕ
Kalista · ADC
12 / 7 / 2
73.7% KP
33,389
32.9% share
17,233g
245 CS · 8.7/m
ANCI#BUNNY
Lulu · Support
1 / 7 / 14
78.9% KP
11,514
11.3% share
8,562g
26 CS · 0.9/m
Red side
VictoryXUQ NA AATROX#1V9
Aatrox · Top
10 / 3 / 9
43.2% KP
30,145
24.9% share
14,363g
222 CS · 7.8/m
hba#yvl
Nidalee · Jungle
14 / 1 / 11
56.8% KP
33,304
27.5% share
15,604g
232 CS · 8.2/m
shiz0phr3nic#cnc
Annie · Mid
15 / 5 / 11
59.1% KP
38,913
32.1% share
14,808g
211 CS · 7.5/m
BrockIRL#2137
Tristana · ADC
3 / 5 / 9
27.3% KP
13,267
10.9% share
12,309g
196 CS · 6.9/m
Demented Clown#EUNE
Alistar · Support
2 / 5 / 13
34.1% KP
5,612
4.6% share
8,315g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
